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Halo infinite story mode release date8/11/2023 You have to wonder if that's strictly accurate though, because surely what Halo needs to be right now is finished. Yet everyone seems to be going much easier on the latest Halo offering.įor example, VG247 bestowed a gushing 5-star recommendation upon the title, writing: " There's plenty of game here and as a foundation for future updates, both single and multiplayer, they don't come much better than this a slam dunk of a release it's exactly what Halo needs to be now." Just last year, Cyberpunk 2077 was totally eviscerated by professional reviewers and the general public alike for feeling like it had been rushed out the door to meet an unfeasible deadline. Were it not for the fact that it debuted on Game Pass (and consumers didn't have to shell out $60 for it), the reception to Halo Infinite's disjointed release would likely have been more negative. While fun, the game's story campaign is missing a lot of features. Image shows a Forward Operating Base (FOB) in "Halo Infinite". 'Halo Infinite' Has Been Let off the Hook There wasn't that sense of occasion or hype surrounding it, because Halo Infinite was technically already a month-old game by then. Meanwhile, because most people had been playing the game for several weeks beforehand, the release of the story campaign was tantamount to getting a piece of downloadable content (DLC). When the online multiplayer came out, it was extremely fun, but it didn't necessarily feel like a complete experience. Unfortunately, it had already been delayed by a year once before and Microsoft was obviously not keen to have it pushed back again, especially since it's one of their major blockbusters.Īs such, the publisher made the decision to release Halo Infinite in dribs and drabs throughout Q4 of 2021, meaning that it never got the monumental launch that it deserved. At the time of writing, you cannot replay missions without creating a brand-new save file and the co-op option is nowhere to be seen (with some outlets reporting that it won't be out until summer).įor a AAA product, it feels rather insubstantial and the game was just blatantly not ready to ship yet. This piecemeal distribution is not particularly satisfying, especially when you realize that several other expected features are just straight up missing. Until these are released, however, Season 2 is definitely worth playing in the short-term as the gameplay remains stellar as ever, but it will be hard for players to find enough there to keep them engaged for long.Read more These Are the Best (and Worst) 'Spider-Man' Video Games of All-time The big-hitter features of Forge and Campaign Co-op, which aren't due until late August at the earliest, are what's really needed to draw players back to the game. Overall, although Season 2 of Halo Infinite's multiplayer does add some fun new content, these additions aren't enough to sustain players for a prolonged period. Some more experienced players are also unhappy that skill jumps have been subtly removed. The game's XP, battle pass and challenges also still take an infuriatingly long time to load, and the matchmaking servers are slow as well, adding to the discontent. Unfortunately, some of these battle pass challenges can feel forced towards game modes players might not enjoy, which can become frustrating. RELATED: Halo: Every Covenant Weapon in the Battle of Eridanus II A second, linked battle pass provides more challenges and rewards. They offer dynamic, story-focused cinematics, which even include the player's own Spartan. The narrative-driven multiplayer events, which have begun with Interference, are the sort of content that needs to be produced more regularly to keep players engaged. The new armor cores and rewards are well-designed, but there doesn't seem to be enough variety across the challenges to keep players engaged for that length of time. The Battle Pass also brings new content, but it still feels slow to progress, given it has to last roughly six months until Season 3's expected release date. Season 2 also re-introduces the fan-favorite King of the Hill game mode, which adds nothing groundbreaking, but is fun as always and adds much-needed variety to Infinite's game modes. RELATED: 343 Industries Should Have Delayed Halo Infinite. This compact and enjoyable map is a much-needed addition, but the game still feels lacking in map variety overall. The other new map, Catalyst, brings more aesthetic variety, with luscious overgrowth and waterfalls, to the arena modes. However, given its small size in comparison to other battle royales, it can get repetitive. The game mode itself is played on the new Big Team Battle map, Breaker, which is well-designed and fun to explore and conquer.
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